Join a vast community of web creators from all around the world who deliver exceptional websites using Elementor.Ĭheck out Elementor Website Builder. Quickly create amazing websites for your clients or your business with complete control over every piece, without writing a single line of code. ℹ️About GitHub Wiki SEE, a search engine enabler for GitHub WikisĪs GitHub blocks most GitHub Wikis from search engines.THE #1 WEB CREATION PLATFORM, POWERING OVER 10M WEBSITES WORLDWIDE.Įlementor is the leading website building platform for WordPress, enabling web creators to build professional, pixel-perfect websites with an intuitive visual builder. Fix global dict freed in blenderplayer after Py_Finalize.Forbid setParent to an object in an inactive layer (see a616424).Fix VAO forbidden for animated meshes.Fix normal update of BGE skin deformer.Now sun lights and hemi lights are supported by materials using SSS. ImageRender(scene, camera, width, height, samples, hdr) This is solved by adding and argument named hdr in the constructor of the both classes: ImageMirror(scene, observer, mirror, material=0, width, height, samples, hdr) HDR was implemented since the version 0.1.0, but ImageRender and ImageMirror wasn't able to use it. To know what is the current used camera when a scene callbacks is called, the callbacks KX_Scene.pre_draw and KX_Scene.pre_draw_setup now accept as first argument the current KX_Camera. See also: KX_WorldInfo.exposure and KX_WorldInfo.range. The world exposure and range is now able to be changed dynamically from python using the attributes: KX_WorldInfo.exposure See also: KX_MeshProxy.polygons and KX_PolyProxy.vertices. Same for the vertices in a polygon: KX_PolyProxy.vertices The polygon can now be accessed through: KX_MeshProxy.polygons The value returned is a 2D vector of the text dimensions including all the texts and the object scale. The dimensions of a font or text object is now readable from the python API thanks to: KX_FontObject.dimensions See also: KX_GameObject.suspendPhysics and KX_GameObject.restorePhysics. In the same way the object physics actuator now has two more mode to suspend and disable physics. Tow function were added in KX_GameObject to suspend and restore physics: KX_GameObject.suspendPhysics() The objects are now able to suspend totally their physics to optimize the physics simulation. The rolling friction is set in the UI under Material->Physics: The user is now able to set the rolling friction of an object, this friction is used for rounded shapes having only one collision point. In the python side, the class KX_VertexProxy as a new attribute: KX_lors Materials and nodes can now use these layers without issues. Previously only one color was stored in a vertex, now all the layers can be stored. See also: KX_MeshProxy.replaceMaterial Multiple color layers per vertex Where index is the material slot index and material the instance of KX_BlenderMaterial to use in the material slot. The python function is: KX_MeshProxy.replaceMaterial(index, material) The user is now allowed to change the material of a mesh material slot using a python function. See also: BL_Texture.ior and BL_Texture.refractionRatio. IOR is the Index Of Refection used to compute refraction.įrom the python API these same option are exposed in BL_Texture: BL_Texture.iorĪ full render with refraction of a sphere and a IOR to 1.33 gives: Ratio is the amount refraction is mixed with reflection, with 0.0 there's only reflection and with 1.0 only refraction. To control the refraction two option were added in the UI: The cube map was supporting only reflection in 0.1.0, now they are supporting refraction too.
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